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jeff said in July 30th, 2008 at 8:12 am

It’s so refreshing that Mr. Kruton has returned to the Bitsmack site with semi-regular messages/ramblings.

I have absolutely no idea what this post is about, but it doesn’t detract from the beauty. It’s like abstract art, where there are colors and shapes, but it doesn’t *look* like anything. Here K-dogg uses words, punctuation and sentences, but they don’t actually *mean* anything. Truly inspired.

Also, what’s with the Monkey Ball hate?

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RC said in July 30th, 2008 at 8:37 am

Monkey Ball 1 = perfect
Monkey Ball 2 = they screwed up monkey target and some of the levels in single player mode are so ridiculously hard you can only solve them by luck and not skill

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jeff said in July 30th, 2008 at 12:56 pm

OK, now my curiosity has been piqued… which Monkey Ball 2 levels are “ridiculously hard”?

Yes, there are some extremely challenging levels, to be sure… but I’m proud to say that I’ve completed all 100 levels in Story Mode at least a half-dozen times. (My kid really likes SMB2, and so he implores me to play it, and I’m of course happy to oblige.)

I’ll have to find SMB1 in a bargain bin sometime, and compare the two.

BTW, I recently managed to find Super Monkey Ball Jr for the GBA. It is an amazingly faithful version of the game. I highly recommend it.

Also, we recently rented Banana Blitz, and I thought it was the biggest abomination… an insult to the SMB heritage. Feh!

You know, we ought to implement some kind of video game review system here on Bitsmack. We all seem to be gamer enthusiasts, and we could share our thoughts and insights. Kinda like Moby Games, but more better.

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RC said in July 30th, 2008 at 2:54 pm

I had to do some research since I haven’t played SMB2 in awhile. Let’s start with 4.6 Launchers, which has nothing to do with rolling/balance skills, it’s mostly luck. And then there is 4-10 Arthropod. This level was clearly designed by a person who hates video games and wants to punish the people who play them.

Also, Bitsmack started out as a video game site for new and old video games. However, not a lot of people contributed to it and it became a huge chore to update with new games so I did away with that when I moved to Wordpress.

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jeff said in July 31st, 2008 at 7:34 am

Thanks for the SMB2 info.

Launchers is not entirely luck… you can control your ball while in flight. The trick is to watch the overhead cam in the lower right so you can line up with the platform.

Arthropod is cake once you know the trick: wait until the timer gets to 40.5 seconds. You’ve got to time it so that the instant you’re at 40.5, you’re pushing full speed forward. Don’t wait for your brain to see 41, then 40 and then react… timing here is crucial. You must anticipate 40.5 and be moving forward at precisely that moment. Then, there is some luck involved, yes, but you’ll get through in just a few tries. The hard part is waiting 20 seconds every time.

I’m proud to say that there were only two levels out of the 100 in Story Mode where I had to find a FAQ/walkthrough. Are there any other levels you need help with?

And yes, I know Bitsmack started out as a video game site. I’ve been following along with you since 2003. Suggesting video games reviews was me being snarky, and a subtle protest for your having removed the reviews. Next time I’ll be sure to put one of those internet smileys in my smart-ass posts. ;-)

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RC said in July 31st, 2008 at 8:37 am

Yeah see, when the strategy for the level involves “looking up GameFAQs to find out the exact second to move” that’s when it’s no longer about how skillfully you can move your monkey ball. I don’t mind challenging levels, I just don’t like the ones that rely on luck and repetition than anything else.

That being said, all this talk has made me want to get out SMB 1 and 2 again.

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